Thursday, May 23, 2013

Research: Lying Game Industry Piracy Problem Issues!

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Hello Friend Voltshare Now i will discuss about Research: Lying Game Industry Piracy Problem Issues! and previously I have made an article about This is the Top 10 Games in the United States Months!

Lying Game Industry Piracy Problem Issues!

Piracy has become a classical problem that can never be separated from the gaming industry. Considered a form of "subtle" theft, piracy became the biggest disaster for most of the game that was released into the market, because of the effect that lowers the level of sales and earnings significantly publisher. Although controversy continues around the issue of this one with a perspective that is more in favor of the game publisher, a research actually comes to a surprising conclusion related to the classic problem of this one. The publisher is considered to have "lied" about the impact of piracy, including exaggerating effect that can dimunculkannya.

Research conducted by Anders Drachen, Kevin Bauer, and Rober WD Veitch from three different university is focused to discuss one of the greatest polemic gaming industry - piracy. By analyzing more than 173 games spread over BitTorrent website for three months during the years 2010-2011 , this study successfully recorded the number of illegal downloads up to 12.6 million people. RPGs became the most popular genre with percentages up to 18.9 percent, in the action-adventure 15.9 percent, third-person shooters at 12.7 percent, and 9.3 percent for the race. This research led to the end result that can not be predicted in advance.

This study does not argue that piracy is happening in the gaming industry. But he showed a surprising outcome accuse the gaming industry, especially the publisher, lie and exaggerate the actual impact generated by the actions of this one.

Besides m emperlihatkan strong relationship between game-game to get a high score on Metacritic with a possible hijacking level, this study ultimately result in one conclusion - that the gaming industry, especially the publisher appears to exaggerate the effects and impacts that occur due to piracy. Figures piracy that have turned out to be as high as that for continued didengungkan by the publisher. Publisher considered keeping the potential for bias due to appear strong linkage with the business they had, so too has preferred this piracy. This study also released 10 games the most hijacked during a period of study: Fallout New Vegas, Darksiders, Need of Speed: Hot Pursuit, NBA 2K11, Tron Evolution, Call of Duty: Black Ops, Starcraft 2, Star Wars: The Force Unleashed II , Two Worlds II, and The Sims 3: Late Night.

How do you own? Do you think that piracy is a crucial issue that will shut down the gaming industry in the future? Or was he just an issue of exaggerated by the publisher?

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